This page aims to be a complete and exhaustive list of all the games by Nicklas Nygren.
Within a Deep Forest
- Geoffrey the Fly - a simple platformer.
- Pteranodon - a simple 2D, vertical-scrolling, single player, musical shoot 'em up game.
- Riddle - a simple puzzle game in which the goal is to discover the rules.
- Roll - a simple ball-based platformer.
- The Turtle Philosopher - a simple platformer.
- The #ModArchive series - early ball-based platformers.
Minigames and side projects
- Nano Pack - A collection of minigames that were originally planned to be included in other games, and an art portfolio by Sara Sandberg.
- 7 Nanocycles
- 7 Light-years
- Alina Constantin x2
- Avoid the Evil Space Eel - A rhythm minigame created for the No More Sweden competition.
- Battle Combat Fighters x3
- Battle Cube
- Car Game - A minigame created for a one-hour game design competition.
- Det Officiella EDGE Dataspelet - A minigame programmed by Nygren for EDGE festivalen.
- Find Love
- R-Type 3.141592653589793238469 - A minigame created for the No More Sweden 2009 competition.
- Six Shots of Whiskey
- Spela Spelet
- The Big Sea
- The Mushroom Engine - An updated version of an earlier game by another author, Jump On Mushrooms: The Game.
Early betas include:
- Dis - The player takes control of a man as he runs through a disintegrating train.
- Goble - Precursor to The Turtle Philosopher, Goble also features the Nifflas ball.
- Pie War in Water - A 2-player racing game.
The betas and abandoned projects are downloadable here.
Other contributions and credits
Nygren has also been credited on the following games:
- Bonesaw - A hockey-themed adventure game.
- Floating Islands Game - A puzzle game similar to Lemmings.
- Heroes in Guitarland - A music game similar to Guitar Hero.
Common themes and features
Elements common to many Nifflas games include:
- Solid black 2D terrain in front of photrealisticc backgrounds
- A bouncing ball, usually with abilities that alter its physics.
- A "knytt" or "sprite" that can climb walls.
- Generally open-ended worlds where the player is free to travel in any direction.
- "Warp points," spots that save the game progress and let the player respawn after death.
- Difficult zones that require a high degree of skill and demand split-second control.
- Secret areas that are usually accessed by walking through what appears to be solid terrain.
- 3 "save slots" that allow for multiple players or campaigns to record their progress.
- A lack of penalties such as number of lives or time limits.